Wednesday, November 16, 2016

"The Norm" Project

Hey, it's me with another update. So, I haven't been updating my blog with 3D models lately; just some reviews, sh!tposts, and other things. A few posts back, in my "To Do" list, one of the things was "Finish 'The Norm' Project". Well, that's what I've also been working on in the past. It's a model that's been in the works for now that's a drastic deviation from the normal MAYA 2014 models I make. Instead of the normal models I make out of warped shapes, this model is being made via sculpting from the sculpting program known as Z-Brush. I'm making a humanoid model. So far, only the head is almost done. Maybe when I complete it down to the shoulders will I finally reveal what it looks like, which should come later on. If I can do this, this will make me one step closer to achieving my goal of becoming a Game Designer. I would post a preview, but where's the fun in knowing what shape it's going to look like?

Anyway's, that's the only thing I'm covering in this post. More will come later, but this stuff takes time. Until my next model.